#include "Tile.h"


Tile::Tile()
{
}


bool Tile::isBlocking() const
{
	return false;
}

void Tile::init(const sf::Vector2f position, ImgMgr *imageManager)
{
	m_skin.setPosition(position);
}

void Tile::maj(Level *level)
{

}

void Tile::render(sf::RenderWindow *app)
{
	app->draw(m_skin);
}